How to Play Poker
BASICS
Poker basics:
Poke is played all over the world. It has been called the national
card game of the United States of America, where it developed its
present form. Poker ranks with blackjack among card games. Although
the betting element is central to both games, they also allow for
great skill; it is this that sets them apart from most pure gambling
games. Here you can learn the poker basics in order
to start playing for fun. |
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| Rules which apply to all types of
poker |
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| Equipment |
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- One standard deck of 52 cards
- One or two jokers as "wild" cards if desired
- Betting chips or cash
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| Players |
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| Two to eight or more. Certain forms
of poker can be played by up to 14 people. No alliances are allowed;
a player may play only for himself |
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| Basic terms |
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The usage of some poker terms is
not standard. In the following text a "hand" means the cards, or the
particular combination of cards held by the player. A single
game, from one shuffle to then next, is here called a "play" (rather
than a "hand") |
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| Objective |
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Each player tries to maximise his
winnings. On each play all bets are put into a common pool (the
"pot"). One player wins the pool on a play if:
- he holds a higher ranking hand than anyone still betting at
the end (the "showdown"); or
- all other players drop out of the betting before the showdown
in the belief that they cannot win
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| Rank of cards |
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| Cards rank in the normal order. Ace
usually ranks high, except in the 5,4,3,2 ace sequence; in a
"high-low" game it may rank either high or low. Sometimes low
ranking cards (2s, 3s and even 4s and 5s) are removed from the deck
to speed up the game. The suits are not ranked. |
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| Poker Hands |
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| In standard poker all hands must,
for scoring (showdown) purpose, contain 5 cards, although fewer or
more than this may be held at different stages of the game. The
following hands are universally recognised. Each hand loses to the
one listed before it, and defeats he one listed after it. This order
derives from the mathematical probabilities involved. |
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| Straight flush |
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| Five cards in sequence if the same
suit. (A, K, Q, J, 10 of the same suite is known as a Royal
flush) |
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| Four of a kind or "fours" |
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| Four cards of one denomination with
one unmatched card |
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| Full house |
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| Three cards of one denomination and
two cards of another denomination |
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| Flush |
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| Five cards of the same suit, but
not in sequence |
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| Straight |
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| Five cards in sequence, but not of
the same suit |
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| Three of a kind "threes" |
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| Three cards of the same
denomination and two unmatched cards |
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| Two pairs |
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| Two cards of one denomination, two
cards of another denomination and one unmatched card |
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| One pair |
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| Two cards of one denomination and
three unmatched cards |
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| High card |
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| Five unmatched cards |
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| Other hands are sometimes accepted
locally (e.g. "blaze" denotes five court cards) Their inclusion and
their ranking should be agreed before the games begin. |
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| Hands of the same rank |
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When poker hands are of the same
rank, the winning hand is decided by the rank of the cards
involved.The following rules apply where no wild cards are used
- Straight flush: the highest ranking card in the sequence
decides the best hand. Thus a royal flush is the highest when
there are no wild cards. Note that the Ace in a 5, 4, 3, 2, ace
sequence ranks low, so this hand would be beaten by a 6, 5, 4, 3,
2. The same rule applies to straights
- Four of a kind: the hand with the highest ranking matched card
wins.
- Full house: the hand with the highest ranking "three of a
kind" wins
- Flush: the hand with the highest ranking card wins. If the
highest cards are the same denomination, the next highest are
compared. This continues down to the lowest, until a difference is
found.
- Straight: as for a straight flush
- Three of a kind: as for a four of a kind
- Two pairs; the hand with the highest raking pair wins. If the
higher pairs in the two hands are the same, the lower pairs are
compared. If both pairs in the two hands are the same, the hand
with the highest unmatched card wins.
- One pair: the hand with the highest ranking pair wins. If the
pairs in the two hands are the same, the highest unmatched cards
are compared. If these are the same, the next highest are
compared. If these are the same, the next highest are compared.
This continues down to the lowest, until a difference is found
- High card: as for flush
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| Hands tie |
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| Hands tie if they contain exactly
the same denominations; the suits are irrelevant. Hands that tie as
highest in the showdown divide the pool between them. If the pool is
not exactly divisible, the amount left over goes to the player who
was "called" (i.e the player who made the highest bet) |
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| Wild cards |
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Sometimes at the beginning of a
game the players decide to designate certain cards "wild". A wild
card is one that may represent any denomination. Any card or any
group of cards may be designated, but the following are popular
choices:
- The joker (or two jokers);
- The "deuce" or 2 of spades if the jokers are not available ;
- All the deuces
- All the deuces and "treys" (the 3s)
- Red 10s
In some forms of the game, a card that
occupies a particular position in the game may count as wild, for
example each players "hole" (concealed) card in some stud poker
games. Two alternative rules govern the use of a wild card. The
holder may either:
- use it to represent any card (denomination and suit) he does
not hold ; or
- use it to represent any card, even if he holds that card.
In either case, a wild card ranks the same as the card it
represents. If a joker is used as a wild card, it may be used either
like any other wild card or, alternatively as a "bug". The bug may
be used to represent only an ace or any card the player needs to
complete a straight or a flush. Again, the use of the joker as the
bug may or may not be limited to cards not held by the players. |
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| Hands with wild cards |
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Wild cards rank exactly the same as
the cards they stand for, so when comparing hands of the same rank,
ties are possible between same denomination fours, full houses and
threes. With fours and threes, the rank of the other cards in the
hands decides the winner where possible. If hands with wild cards
are identical rank, the hand with no or fewer wild cards, wins. If
there are the same number of wild cards, the hands tie.Where wild
cards are used for any card (even one held by the player) two new
hands are possible.
- Five of a kind: five cards of the same denomination. This
ranks as highest hand, above a straight flush.
- Double ace high flush: a flush including two aces. This ranks
above flush and below full house.
Sometimes a wild card my
be used only to make a five of a kind- but not to make double ace
high flush. This must be decided before start of play. |
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| Prohibitions |
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- A player may not1. attempt to make a private arrangement with
any other player (e.g. divide the pool without a showdown) ;
- waive his turn as a dealer, unless physically unable to deal;
- look at the discards (either before or after the showdown), at
undealt cards, at another players hand, or at a hole card ( in
stud poker);
- take chips or money from the pool during play, except as
correct change for a verbally stated bet;
- leave the table taking his cards with him (he should ask
another player, preferably a non-active one, to play his hand for
him - if he fails to do so and misses his turn, his hand is dead)
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| Bluffing |
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| Bluffing is allowed (i.e. trying to
mislead other players by statement, actions or manner). Bluffing may
include making announcements out of turn about one's hand or plan of
playing so as to make one's hand seem weaker than it is. Sarcasm,
heckling and derision are allowed - help is not! |
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| Betting intervals |
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In a single play there will be at
least one betting interval, and normally two or more. These always
follow receipt of cards by player but the precise number and when
they occur depend on the form of poker being played. In each
betting interval, a certain player will have the right to bet or not
to bet first. (How he is chosen depends on the form of the
game). Thereafter players bet or do not bet in a clockwise
rotation. |
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| Principles of betting |
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All bets on a play are placed
together near the centre of the table to form a pool. One player
bets first ("opens the betting"). Thereafter, each player in turn
must either "drop out", "stay in" or "raise".In his turn, a player
announces what he is doing prior to placing any chips in the
pool.For a first bet or a raise, he also announces the amount of the
bet or the raise.A bet is not considered made until the bettor has
removed his hand from the chips bet: until then it can be withdrawn.
- Drop out (or "fold"): the player discards his hand and gives
up his chance of winning the pool on this play. A player may drop
out at any time, even if he has previously bet on this play or in
this interval; but any chips he has already bet remain in the pool
and go to the pool winner. A player who has dropped out is no
longer "active" and may not take further action in this play.
- Stay in (or "call" or "see"); the player puts in just enough
chips to make the total bet he has bet so far in this play exactly
equal to the total bet by the payer with the highest total bet.
- Raise up (or "up" or "go better"): the player puts in enough
chips to stay in, plus an additional number. The additional amount
is that by which he "raises the last bet". Every other player in
the game must either then stay in(by bringing his total bet up to
the raises amount), drop out, or raise again ("reraise")
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| Checking |
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| Checking is allowed in many games
of poker. A player who checks at the beginning of a betting interval
stays in the game for the moment without making a bet. If all payers
check, the betting interval ends. But if one player bets, the
interval continues as usual: all other players (including those who
have checked) must now stay in, drop out or raise. To stay in, a
player who has checked must equal the highest bet made so far. If
all players check on the first betting interval, the play is void
and ends. The next player in turn deals the round |
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| End of the betting interval |
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The betting interval ends when
either:
- all players have checked;
- only one player is still active (and therefore wins), all the
others having dropped out; or
- the bets of active players are equalised. This happens when
all players still active have put equal amounts in the pool and
the turn has come around again to the last person to raise (or, if
no one raised, to the person who opened the betting): he may not
then raise again. AS long as the bets are unequal any player may
raise, but as soon as the bets are equal, no one may raise.
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| Passing |
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Passing may mean either:
- To drop out; or
- to check (where checking is allowed)
In games where
checking is allowed, a player who says "pass" is assumed to be
checking, if checking is available to him. (A player shows that he
is dropping out by discarding his hand). Games in which no checking
is allowed are referred to as "pass and out" (or "pass out" or "bet
and drop"). |
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| Sandbagging |
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Sandbagging is poker slang for
either:
- checking to disguise a good hand - this is sometimes
considered unethical, but is better accepted as a regular part of
bluffing; or
- constant raising or re-raising by two players, forcing a third
along with them if he wishes to stay in the play.
Raising
to force out other players is an essential part of poker, but beyond
a certain point it can spoil the game's character. Two optional
rulings can keep it in check: limiting raises, and freezing raises.
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| A limit on raises |
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A limit on raises is often agreed
beforehand. Possible limits are
- three (or sometimes two) by one player in one betting interval
- a total of three by all players in one betting interval.
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| Freezing the raise |
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| Freezing the raise is becoming
accepted procedure. If there have been two or more raises (whether
by one or several players), in a single betting interval, any player
who has not raised in that betting interval may "freeze the raise".
In addition to betting sufficient to stay in, he bets a previously
agreed amount, usually two to five times the normal maximum bet.
Other active players must then drop out or stay in by equalling his
bet. This action only freezes the raise for this betting
interval. |
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| Side bets |
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| Side bets are sometimes made
between players. For example, in a "high card bet" in stud poker,
players bet on who will have the highest first upcard. |
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| Bonuses |
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| It is sometimes agreed before play
that on, showdown, a player holding a royal flush, straight flush,
or four will receive a payment from each player, whether active or
not. The amount agreed is usually three to five times the maximum
bet. |
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| Betting prohibitions |
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A player may not:
- bet for another player
- borrow money or chips from another payer during a play;
- take back a bet after it has been placed in the pool and the
bettors hand has been removed. An inadequate bet must be added to,
otherwise it is lost and the payers cards are dead.
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| Betting limits |
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| The system to be used must be
decided upon before play. The betting limits are also the raise
limits. Note that a player forced to bet, for example, the maximum
amount to stay in, may still in that turn raise by the maximum (an
by any lesser amount). |
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| Specified limits |
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Fixed minimum and maximum amounts
are specified before play starts. Sometimes it is agreed that either
- any amount between the limits is acceptable as a bet or raise;
- only specified amounts between the limits are acceptable as a
bet or raise ; or
- no amount between the limits is acceptable as a bet or raise.
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| Specified limits, varying |
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| The minimum and maximum limits
change during play ; for example limits for the final betting are
always twice the earlier limits. |
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| Last bet limit |
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The opening bet is agreed by agreed
limits. Thereafter, the maximum bet or raise is the amount put in
the pool by the previous bettor's actions.Players must decide that
either:
- each betting interval recommences at the original limits or ;
- continuous growth is allowed over a single play.
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| Pot limit |
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| The opening bet is governed by
agreed limits. Thereafter, the maximum bet or raise is the total
amount in the pool at that time. To calculate this, a player wishing
to raise may include in the pool total the sum needed for him to
stay in. Agreement on an absolute maximum is still necessary. |
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| Table stakes |
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Before the session, each player
puts any amount of money he wishes onto the table, or buys chips to
that amount. ( A minimum is agreed beforehand, and sometimes a
maximum too.) Any amount a player wins is added to his table amount.
He may also from his own pocket, increase the table amount - but not
during a play, and only by at least the agreed minimum. During a
play a player may not:
- Borrow from or owe money to the pool;
- decrease his table amount or withdraw chips from it
- sell chips back to the banker until he withdraws from the
game.
The maximum betting limit for a player is his table
amount at the time (the minimum is the amount agreed beforehand). If
a players table amount is used up in a play, he has the right to
remain in for the main pool showdown. Any amounts bet by other
players, above the amount he has bet, are put into a side pool. |
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| No limit |
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| A player can bet or raise any
amount. He may borrow during a play, if he can, but he may not put
IOUs in the pool. To stay in, he must equal the highest bet. IN the
old no limit games a player had 24 hours to raise the money for a
bet. No limit games have no virtually disappeared. |
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| Freeze out |
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| This can be played with any limits
system except table stakes. Before the session, each player puts an
equal number of chips on the table in front of him. Winnings are
added to this amount, but no players may add new chips, lend chips
or remove chips from the game. As soon as a player has lost all his
chips, he drops out. The session continues until one player has won
all the chips. |
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| Jackpot |
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| This ruling can be played with any
limits system. It applies if all other players drop out in a play,
after one player has opened the betting. In the next play and before
the deal the other must each "ante"(put) into the pool an amount
equal to the single bet made in the previous play. The new maximum
limit (for |